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      <title>All Discussions - Born in Chaos</title>
      <link>http://www.borninchaos.com/discussions/feed.rss</link>
      <pubDate>Wed, 22 Feb 12 13:10:20 -0700</pubDate>
         <description>All Discussions - Born in Chaos</description>
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      <title>buying a new comp.. help</title>
      <link>http://www.borninchaos.com/discussion/79/buying-a-new-comp-help</link>
      <pubDate>Fri, 20 Jan 2012 22:54:55 -0700</pubDate>
      <dc:creator>Harry</dc:creator>
      <guid isPermaLink="false">79@/discussions</guid>
      <description><![CDATA[I am so out of the hardware loop I dont know what's what. &nbsp;I havnt touched my desktop in at least 3 years and would probably have to regut the whole thing to upgrade it, which im not about to do. &nbsp;I plan on buying a new desktop in the next week or two. &nbsp;Im looking to spend $500-700 for the whole tower, when I google desktops in that price range all i get is a refurbished HP pavilion. &nbsp;So what type of chipset should I be looking at? and what kind of video card would be best at this price?]]></description>
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      <title>Strategy: Hardmode Boarding Party</title>
      <link>http://www.borninchaos.com/discussion/84/strategy-hardmode-boarding-party</link>
      <pubDate>Sun, 29 Jan 2012 17:28:31 -0700</pubDate>
      <dc:creator>Raine</dc:creator>
      <guid isPermaLink="false">84@/discussions</guid>
      <description><![CDATA[<p>This is a healer's guide for healing HM Boarding Party however it has an interesting strategy for the last boss fight which has proven challenging.</p><p><a rel="nofollow" href="http://dulfyforce.wordpress.com/2012/01/18/mini-flashpoint-guide-hardmode-boarding-party">http://dulfyforce.wordpress.com/2012/01/18/mini-flashpoint-guide-hardmode-boarding-party</a></p><p>&nbsp;</p><p>This strategy actually has the tank kiting Jorland and Massey in the area at the front of the bridge while the DPS burns down the healer.&nbsp; </p><p>&nbsp;</p><p>&nbsp;</p>]]></description>
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      <title>Lightsabers, Woosley Style</title>
      <link>http://www.borninchaos.com/discussion/83/lightsabers-woosley-style</link>
      <pubDate>Sat, 28 Jan 2012 21:53:02 -0700</pubDate>
      <dc:creator>Natalliya</dc:creator>
      <guid isPermaLink="false">83@/discussions</guid>
      <description><![CDATA[<a href="http://www.bicgaming.com/?p=233" target="_blank" rel="nofollow">http://www.bicgaming.com/?p=233</a>]]></description>
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      <title>Hard Mode Enrage Timers</title>
      <link>http://www.borninchaos.com/discussion/81/hard-mode-enrage-timers</link>
      <pubDate>Tue, 24 Jan 2012 07:35:18 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">81@/discussions</guid>
      <description><![CDATA[So after hitting every enrage timer in BT with a couple of different guild runs, I decided to do some research.&nbsp; It seems that the enrage timers are not tagged to percent health, but are, in fact, based on time.&nbsp; This means our DPS output is not high enough for the duration of the fight.&nbsp; I think part of the problem is that both times we had trouble we had someone playing an off role.&nbsp; I know Bioware wants to allow some versatility in the class selection, but I'm not sure this holds for hard mode PvE.&nbsp; If you're a tank, you've likely stacked endurance and spec'd for tanking -- swapping stance won't allow you to generate enough damage to beat these timers.&nbsp; Ditto for healers, you're probably not set up or practiced at sustained high damage output.&nbsp; <br><br>So, I'd just the recipe for happy hard modes is following the trinity and taking two pure dps, a tank and a healer.&nbsp; Should keep frustrations low and generate less expensive repair bills.&nbsp; Obviously once we're over-geared this won't be a problem, but just starting out it seems to make sense.<br>]]></description>
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      <title>Hey-- BiC&#039;ers...we need to  shit or get off the pot</title>
      <link>http://www.borninchaos.com/discussion/82/hey-bicers-we-need-to-shit-or-get-off-the-pot</link>
      <pubDate>Thu, 26 Jan 2012 07:44:05 -0700</pubDate>
      <dc:creator>Natalliya</dc:creator>
      <guid isPermaLink="false">82@/discussions</guid>
      <description><![CDATA[We have noticed a complete lack of guildmembers on of late, and almost no participation between the 50's in end game content. We've been on every night during 'prime time' trying to run content with some of you guys, to no avail. <br><br>I'm going to go ahead and get out on the SWTOR boards and get our name out there, but the reality is that if I can't get some fresh blood in here within the next few weeks, we are going to have to find another guild to join to do content. The 4 people in my family want to play at least an hour or so with other guildies each night. The last 3 nights only us 4 have been on, and then, once, Jamie was on.<br><br>If you guys just aren't feeling the game, or whatever, please let me know. If you have friends you'd like to recruit-- let me know. Otherwise, help me find peeps out and about in game, and I'll get a move on. <br><br>We'll re-assess in a couple of weeks.<br><br>By the way- I'll keep the guild as is-- even if we do find a group to run content with-- we'll just move our mains over. <br>]]></description>
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      <title>Sniper lethality build</title>
      <link>http://www.borninchaos.com/discussion/74/sniper-lethality-build</link>
      <pubDate>Sat, 14 Jan 2012 12:19:16 -0700</pubDate>
      <dc:creator>slyndor</dc:creator>
      <guid isPermaLink="false">74@/discussions</guid>
      <description><![CDATA[<a href="http://www.torhead.com/skill-calc#400bZrI00ozZGbbkrMGdM.1" target="_blank" rel="nofollow">http://www.torhead.com/skill-calc#400bZrI00ozZGbbkrMGdM.1</a>]]></description>
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      <title>We made Jedi, too</title>
      <link>http://www.borninchaos.com/discussion/80/we-made-jedi-too</link>
      <pubDate>Sat, 21 Jan 2012 08:59:42 -0700</pubDate>
      <dc:creator>Natalliya</dc:creator>
      <guid isPermaLink="false">80@/discussions</guid>
      <description><![CDATA[haha-- just to try it out.<div><br></div><div>Might have to get a BiC on the good side, too.</div>]]></description>
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      <title>Post on the new SW:TOR server boards</title>
      <link>http://www.borninchaos.com/discussion/78/post-on-the-new-swtor-server-boards</link>
      <pubDate>Fri, 20 Jan 2012 09:56:46 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">78@/discussions</guid>
      <description><![CDATA[<a href="http://www.swtor.com/community/showthread.php?t=209025" target="_blank" rel="nofollow">http://www.swtor.com/community/showthread.php?t=209025</a><br>]]></description>
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      <title>SWTOR 1.1: Rise of the Rakghouls Trailer</title>
      <link>http://www.borninchaos.com/discussion/73/swtor-1-1-rise-of-the-rakghouls-trailer</link>
      <pubDate>Thu, 12 Jan 2012 12:52:39 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">73@/discussions</guid>
      <description><![CDATA[<object width="560" height="315"><param name="movie" value="http://www.youtube.com/v/pbQWqUm67pQ?version=3&amp;hl=en_US"><param name="allowFullScreen" value="true"><param name="allowscriptaccess" value="always"><embed src="http://www.youtube.com/v/pbQWqUm67pQ?version=3&amp;hl=en_US" type="application/x-shockwave-flash" width="560" height="315"></object>]]></description>
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      <title>Merc PVP DPS spec</title>
      <link>http://www.borninchaos.com/discussion/77/merc-pvp-dps-spec</link>
      <pubDate>Tue, 17 Jan 2012 15:08:28 -0700</pubDate>
      <dc:creator>Silverfang</dc:creator>
      <guid isPermaLink="false">77@/discussions</guid>
      <description><![CDATA[<a rel="nofollow" href="http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/#::f17ef3efe6fe11cf2ef7ef6:622">http://db.darthhater.com/skill_calc/bounty_hunter/mercenary/#::f17ef3efe6fe11cf2ef7ef6:622</a><div><br></div><div>I have been using this as I lvl. For open world pvp it has been great. Silly Jedi try to kill me the get a flame thrower to the FACE!!!</div><div><br></div><div>As well its a pretty neat sight for SWTOR info.&nbsp;</div>]]></description>
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      <title>Diablo 3 beta pics and what not.</title>
      <link>http://www.borninchaos.com/discussion/65/diablo-3-beta-pics-and-what-not-</link>
      <pubDate>Fri, 06 Jan 2012 17:51:19 -0700</pubDate>
      <dc:creator>chessythief</dc:creator>
      <guid isPermaLink="false">65@/discussions</guid>
      <description><![CDATA[Some pics, more to come servers went down again so posting what I got.<br>]]></description>
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      <title>Juggernaut Talent Build</title>
      <link>http://www.borninchaos.com/discussion/54/juggernaut-talent-build</link>
      <pubDate>Tue, 27 Dec 2011 07:28:05 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">54@/discussions</guid>
      <description><![CDATA[So I'm trying to piece together a guide, here's the talent section:<br><br>Juggs get access to the Immortal tree, which is where you will spend most of your points.&nbsp; The Vengeance tree is more for PvE DPS and the Rage tree is pretty much PvP goodies (stuns, slows, etc).<br><br>Target Build at 50 (33/8/0):&nbsp; <a href="http://www.torhead.com/skill-calc#101fMGcubrouRZhG.1" target="_blank" rel="nofollow">http://www.torhead.com/skill-calc#101fMGcubrouRZhG.1</a><br><br><p><span style="text-decoration: underline;"><b><span style="font-size: medium;">Recommended Order</span></b></span></p><b>3/3 Decimate</b> -- you'll use this in every fight, 30% damage increase helps not only with soling but holding agro<br><br><b>3/3 Battle Cry</b> -- Force Scream is you single highest damage ability in early game (when you are most rage challenged), you'll use this on every pull<br><br><b>2/2 Enraged Sunder</b> -- Did I mention that you'll be rage starved at first, this helps on a bread an butter rage building ability<br><br><b>3/3 Guard Stance</b> -- 6% ranged/melee defense?&nbsp; Oh hell yes!<br><br><b>2/2 Lash Out</b> -- Retaliation ignores global cool down, you want to use it every time it's up, so reduced rage cost is huge<br><br><b>1/1 Invincible</b> -- It's a great panic button with a short cool down.&nbsp; You should use it all the time, don't save it, your healers will thank you.<br><b><br>2/2 Quake</b> -- 5% aoe accuracy reduction on a skill that you already use in every pull, this is a must.<br><br><b>3/3 Blade Barricade</b> -- an additional 6% defense that is essentially always up<br><br><b>3/3 Heavy Handed </b>-- Yes, I know you just opened up a new tier, hold your horses and max out this talent before heading up the tree.&nbsp; The 15% damage bonus is a threat-fest.<br><br><b>2/2 Shield Specialization</b> -- You are using a shield, right?&nbsp; Add 4% to shield chance and take less damage, easy math.<br><br><b>1/1 Backhand</b> -- Want to stun champions with a high-damage bitch-slap?&nbsp; Yeah, I thought so.<br><br><b>1/1 Force Grip</b> -- Force Choke is no longer channeled, so light them up while they are stunned and suspended in the air like a burning man hippy.<br><br><b>2/2 Sonic Barrier</b> -- Nice little defensive buff to an awesome offensive spell, this is a no brainer.<br><br><b>3/3 Sweeping Fury</b> -- All kinds of rage generation help here.&nbsp; Enrage cool down reduction&nbsp; plus Soresu bonus.&nbsp; (I take this before Revenge because it gives me more flexibility in skill use.<br><br><b>2/2 Dark Blood</b> -- Not a bad buff with the elemental/internal damage reduction, and gets us to the 31-pointer.<br><br><b>1/1 Crushing Blow</b> -- This is just an awesome tank skill.&nbsp; Lead with it, and just press this one every time it's up.&nbsp; The damage bonus from having 5 stacks of sunder already up is pretty amazing.<br><b><br>2/2 Improved Sundering Assault </b>-- Now that getting sunder capped means something, go back and pick this up.<br><br><b>3/3 Accuracy</b> -- This will benefit threat generation and prevent you from having to work so hard on hit-capping with gear.<br><br><b>2/2 Revenge</b> -- Nice little rage saver.<br><br><p>Options:&nbsp; You could spend those last two points on Dreadnaught for a 6% increase to strength, which will boost damage and absorb stats some.&nbsp; <br></p><br>]]></description>
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      <title>Show me  your rig!!</title>
      <link>http://www.borninchaos.com/discussion/72/show-me-your-rig</link>
      <pubDate>Wed, 11 Jan 2012 18:00:45 -0700</pubDate>
      <dc:creator>Natalliya</dc:creator>
      <guid isPermaLink="false">72@/discussions</guid>
      <description><![CDATA[Who wants to show off pics of their gaming area/gaming rig?]]></description>
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      <title>Sniper Leveling build</title>
      <link>http://www.borninchaos.com/discussion/75/sniper-leveling-build</link>
      <pubDate>Sat, 14 Jan 2012 17:02:15 -0700</pubDate>
      <dc:creator>slyndor</dc:creator>
      <guid isPermaLink="false">75@/discussions</guid>
      <description><![CDATA[<a href="http://www.torhead.com/skill-calc#400bsrbdMsRtzZbcMZh.1" target="_blank" rel="nofollow">http://www.torhead.com/skill-calc#400bsrbdMsRtzZbcMZh.1</a><br><br>When I was leveling I used this build. Right off the bat go straight into marksman, don't worry about all the other trees just yet. Start with steady shot, your snipe/ambush are your main abilities while leveling, I usually would start any fight with Ambush with a followup from Snipe. <br>As you go up the tree be sure and pick up Heavy Shot and Precision Ambush, if you can time things right you can knock back with your cover pulse and as they are running back use ambush and shoot them back again, it's a great way to run things if you ever pull aggro off Kaliyo. <br>Snap shot - a MUST. Ambush then Snipe = quick kills.<br>Followthrough - same combo as before just add a followthrough to the end of it<br>Rapid fire - I personally got this ability although I didn't normally use it you may want to use this point elsewhere as in Deadly Directive in the Lethality tree.<br>Now that you are level 40 and have all the talents in the Marksmanship tree, you can start to worry about the others.<br>Snag Energy Tanks and Gearhead first just to give you that extra energy / damage<br>Vital Regulators - great for fighting elites in case you start to get low, stun and pop your Adren Probe<br><br>Let me know if this guide worked out for you. Make some tweaks, play the way you want to play; this is just a guide on how I did it. <br><br><br>]]></description>
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      <title>I love SWTOR</title>
      <link>http://www.borninchaos.com/discussion/62/i-love-swtor</link>
      <pubDate>Tue, 03 Jan 2012 08:44:20 -0700</pubDate>
      <dc:creator>Natalliya</dc:creator>
      <guid isPermaLink="false">62@/discussions</guid>
      <description><![CDATA[There. I said it.<div><br></div><div>It's a little embarrassing.</div>]]></description>
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      <title>Dear Harry and Alki</title>
      <link>http://www.borninchaos.com/discussion/64/dear-harry-and-alki</link>
      <pubDate>Thu, 05 Jan 2012 09:45:23 -0700</pubDate>
      <dc:creator>Natalliya</dc:creator>
      <guid isPermaLink="false">64@/discussions</guid>
      <description><![CDATA[Where are the photos of you in your new BiC Shirts, bitches?]]></description>
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      <title>More info on CUSTOM gear (great news!)</title>
      <link>http://www.borninchaos.com/discussion/70/more-info-on-custom-gear-great-news</link>
      <pubDate>Wed, 11 Jan 2012 08:27:50 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">70@/discussions</guid>
      <description><![CDATA[<a href="http://www.swtor.com/community/showthread.php?p=1398252#edit1398252" target="_blank" rel="nofollow">http://www.swtor.com/community/showthread.php?p=1398252#edit1398252</a><br><br><blockquote><blockquote><div>The current situation with end game gear and item modifications isn’t final and, in fact, many community members like yourself have correctly guessed at what our plans to correct the current design are.<br><br>Since this is a fairly important issue to many players, let me disclose more details about what is currently in the work regarding purple items and mods:<br><br>- All partially moddable purple items will be made fully moddable again, allowing the removal of the armoring, hilt and barrel.<br><br>- The set bonus of end gear purples (PVP and PVE) will be transferable to custom items.<br><br>- Some item modifications will be restricted to a certain item type. For example, some item modifications will only fit on helmets, while other will only fit on chests, etc.<br><br>As usual, the caveats about unfinished work apply, but this should give you and the community a very good idea of our intentions. We are serious about making custom gear an entirely valid alternative to end game gear and we support the players’ ability to customize their appearance all the way to (and including) end game.<br></div></blockquote></blockquote>]]></description>
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      <title>How to get the Magenta Adegan Crystal</title>
      <link>http://www.borninchaos.com/discussion/71/how-to-get-the-magenta-adegan-crystal</link>
      <pubDate>Wed, 11 Jan 2012 08:31:32 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">71@/discussions</guid>
      <description><![CDATA[<a href="http://www.forcejunkies.com/2012/01/09/magenta-adegan-crystal-revealed/#more-5128" target="_blank" rel="nofollow">http://www.forcejunkies.com/2012/01/09/magenta-adegan-crystal-revealed/#more-5128</a><br><br>TL:DR<br><ul><li>Go to Tatooine, get a buff</li><li>Go to Hoth, climb a mountain</li><li>Go to Ilum, activate depleted formation--&gt;fight a boss--&gt;loot  <a rel="nofollow" href="http://www.torhead.com/item/1nCI3EW/magenta-adegan-crystal">Magenta Adegan Crystal</a><br></li><li>To get the artifice recipes, you've got to farm 'The Primal Destroyer' a level 50 world boss on Belsavis</li><li><a rel="nofollow" href="http://www.torhead.com/item/3I1MsSO/advanced-magenta-intrepidity-crystal">Intrepidity Crystal</a></li><li><a rel="nofollow" href="http://www.torhead.com/item/dctAqsb/advanced-magenta-lethal-crystal">Lethal Crystal</a></li><li><a rel="nofollow" href="http://www.torhead.com/item/6on2TjD/advanced-magenta-resonating-crystal">Resonating Crystal</a></li></ul>]]></description>
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      <title>Dev indicates Jugg rebalance in future patch</title>
      <link>http://www.borninchaos.com/discussion/69/dev-indicates-jugg-rebalance-in-future-patch</link>
      <pubDate>Wed, 11 Jan 2012 06:57:13 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">69@/discussions</guid>
      <description><![CDATA[<a href="http://www.swtor.com/community/showthread.php?p=1435443#edit1435443" target="_blank" rel="nofollow">http://www.swtor.com/community/showthread.php?p=1435443#edit1435443</a><br><blockquote><div>First off, we currently have no indication that any class needs a huge buff. Class balance is defined by the interaction between classes and changes we make to one class will, inevitably, move the balance towards or from other classes. Our data and testing currently indicates that the Juggernaut and Guardian AC could use some buffing up in two areas where we see them underperforming against our expectations.<br><br>Here are some of the things we're planning to roll out in the short term specifically regarding Sith Warriors and Jedi Knights :<br><br>&nbsp;&nbsp;&nbsp; Mobility/Anti Kiting (PvP) – We agree with the sentiment voiced by the community that some Guardians and Juggernauts have to work harder than other classes to stay within effective combat range, putting them at a disadvantage. We intend to address this in an upcoming patch where, as a first step, Force Push will clear the cooldown of Force Leap, granting for more reliable in combat pursuit capabilities to the Advanced Class. Further changes will be made if necessary.<br>&nbsp;&nbsp;&nbsp; DPS spec survivability (PvP and PvE) – The DPS specs on Guardian and Juggernaut are performing to our expectations when it comes to the ability to create damage, especially of the burst variety. However their survivability is lagging behind our expectations, especially in the later game, and we are going to start addressing that particular issue in an upcoming patch.<br></div></blockquote>Not exactly the buffs I was hoping for (AoE threat, pls!), but definitely a start.&nbsp; <br>]]></description>
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      <title>Class Guides</title>
      <link>http://www.borninchaos.com/discussion/61/class-guides</link>
      <pubDate>Mon, 02 Jan 2012 14:14:33 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">61@/discussions</guid>
      <description><![CDATA[I'd love to see some class-specific guides/build guides posted here.&nbsp; I've thrown my jugg build up and linked to an sin build.&nbsp; Would love to see what you guys are building and what guides you're using.<br>]]></description>
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      <title>Hey crafters, wtf do you need?</title>
      <link>http://www.borninchaos.com/discussion/67/hey-crafters-wtf-do-you-need</link>
      <pubDate>Mon, 09 Jan 2012 08:36:20 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">67@/discussions</guid>
      <description><![CDATA[So, I've got mats and schematics coming out my ass.&nbsp; What the hell is useful for you guys to get us geared up?<br>]]></description>
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      <title>What level are you guys?</title>
      <link>http://www.borninchaos.com/discussion/52/what-level-are-you-guys</link>
      <pubDate>Mon, 19 Dec 2011 12:08:51 -0700</pubDate>
      <dc:creator>Sivetar</dc:creator>
      <guid isPermaLink="false">52@/discussions</guid>
      <description><![CDATA[I just picked the game up on Sunday morning and was wondering how far ahead everyone was? &nbsp;At this point I think I'm only 14.]]></description>
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      <title>PTR Patch Notes 1.1 (Jan 9)</title>
      <link>http://www.borninchaos.com/discussion/66/ptr-patch-notes-1-1-jan-9</link>
      <pubDate>Mon, 09 Jan 2012 06:42:58 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">66@/discussions</guid>
      <description><![CDATA[<a href="http://www.swtor.com/community/showthread.php?p=1276185#edit1276185" target="_blank" rel="nofollow">http://www.swtor.com/community/showthread.php?p=1276185#edit1276185</a><br><br>Star Wars: The Old Republic - Game Update 1.1<br><br><br><br>General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Anti-aliasing is now available and can be enabled in the preferences menu.<br><br><br>Classes and Combat<br><br><br>&nbsp;&nbsp;&nbsp; General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Healing caused by crowd control abilities no longer generates threat.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Tooltips for abilities modified by skill points now display correct damage values.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Guard<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; This ability now transfers to a new friendly target without requiring deactivation on the previous target.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Activating this ability while targeting a guarded or invalid target will still toggle the Guard ability off.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A distinct visual effect is now present on characters using Guard on another character, and another effect is now present on the guarded character if they leave Guard’s range.<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Taunt<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A new visual effect has been added to the user and the target of the Taunt ability for the duration of its effect.<br><br><br>&nbsp;&nbsp;&nbsp; Jedi Consular<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Project: This ability no longer shakes the screen of onlookers.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shadow<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battle Readiness: Now allows Combat Technique to trigger once every 3 seconds.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Combat Technique: Healing received through Combat Technique has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Slow Time: This ability’s damage has been increased by 15% and it now slows the movement speed of all affected targets.<br><br><br>&nbsp;&nbsp;&nbsp; Jedi Knight<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Force Leap: This ability no longer functions on Portable Holo Dancers.<br><br><br><br>&nbsp;&nbsp;&nbsp; Sith Inquisitor<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Assassin<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dark Charge: Healing received through Dark Charge has been increased, scales properly at higher levels, and can only be triggered once every 4.5 seconds.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Overcharge Saber: Now allows Dark Charge to trigger once every 3 seconds.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Wither: Damage has been increased by 15% and it now slows the movement speed of all affected targets.<br><br><br>&nbsp;&nbsp;&nbsp; Sith Warrior<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Intercede: This ability no longer functions on Portable Holo Dancers.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shatter: this ability’s tooltip now correctly reflects its damage; damage from this ability has not been adjusted.<br><br><br><br>&nbsp;&nbsp;&nbsp; Imperial Agent<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bug Fixes<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue where activating cover, using Explosive Probe, and then using Snipe could cause Snipe to be interrupted.<br><br><br>&nbsp;&nbsp;&nbsp; Bounty Hunter<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Incendiary Missile: This ability is no longer misclassified as an Area of Effect ability.<br><br><br>Companion Characters<br><br><br><br>&nbsp;&nbsp;&nbsp; General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; C2-N2 and 2V-R8 no longer vocalize crafting commentary during combat.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Carbonized Stream companion ability no longer breaks prematurely.<br><br><br>&nbsp;&nbsp;&nbsp; Companions<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Kira Carsen<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed an issue that caused players to be unable to progress in Kira’s affection conversations. Players previously affected by this issue can now speak to Kira and progress normally.<br><br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Companions will now sell trash items when requested, regardless of group size.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Companion healing abilities no longer apply a permanent green effect on the character.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed an issue that caused Companion Characters to sometimes have the incorrect appearance in cinematics.<br><br><br>Crew Skills<br><br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue that prevented recently completed Crew Skill missions from showing up in the next list of available missions.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed a bug that could cause Crew Skills a character didn’t have to appear in the Crew Skills window.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Players can no longer loot harvesting nodes they do not have the appropriate Crew Skill for after a group member harvests (but does not loot) a node.<br><br><br>Flashpoints and Operations<br><br><br><br>&nbsp;&nbsp;&nbsp; General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A new level 50 Flashpoint, Kaon Under Siege, is now available for play in Normal and Hard Modes!<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Gav Daragon and the Ziost Shadow have been expanded to accommodate the Kaon Under Siege gateway.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The difficulty of some non-boss enemies in Flashpoints has been adjusted.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Enemies now drop credits more frequently in Flashpoints.<br><br><br>&nbsp;&nbsp;&nbsp; Flashpoints<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Cademimu<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; General Ortol’s rocket fire damage no longer occurs when the rocket is not active.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Black Talon<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Some enemies in this Flashpoint are no longer invisible.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Foundry<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue that could cause the final boss to become stuck at 10% health.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Battle of Ilum<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Krel Thak’s Allied Weequay Pirates have had their toughness reduced in Hard Mode.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The False Emperor<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Sith Entity’s affliction ability now properly deals damage in Hard Mode.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; HK-47 now has the correct amount of health in Normal Mode.<br><br><br>&nbsp;&nbsp;&nbsp; Operations<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Eternity Vault<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Players are now able to successfully loot the chest after defeating the Infernal Council.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Perimeter Defense Cannons have been re-tuned and have improved targeting behaviors.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Soa’s Mind Trap and Force Throw abilities no longer target the same player multiple times; they now target every player in the group once.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ball lightning enemies summoned by Soa deal damage in a smaller radius.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Annihilation Droid’s rocket burst attack no longer deals double damage in 16-player Operations.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Soa now summons fewer ball lightning enemies during the final round in 16-player Operations.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Karagga’s Palace<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Four new bosses can now be battled by players in Karagga’s Palace!<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Players no longer get stuck attempting to exit the Karagga’s Palace phase.<br><br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Flashpoints<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue that prevented some enemy NPCs from spawning in Flashpoints.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The correct error message now displays when a player attempts to enter a different Flashpoint than the rest of the group.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Flashpoint gateways no longer display as orange in incorrect circumstances.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed an issue that prevented Flashpoint difficulty from being set properly.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed an issue that caused mapnotes directing players to some Flashpoints to not appear correctly.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected map issues that made locating mission objectives on the Gav Daragon difficult.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed an issue preventing some players from opening a chest after a boss fight if the group was previously defeated by the boss.<br><br><br>Items<br><br><br>&nbsp;&nbsp;&nbsp; General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; An Item Modification Table has been added to the Supplies areas of the Republic and Imperial Fleets.<br><br><br>PvP<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battlemaster Gear Tokens have been converted into Battlemaster Commendations, which can be used to purchase any Battlemaster gear. This allows players to purchase any piece of gear instead of requiring them to purchase the piece indicated by the token.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Battlemaster Bags now contain Battlemaster Commendations instead of Battlemaster Gear Tokens. They still also contain Champion Commendations.<br><br><br>Missions and NPCs<br><br><br>&nbsp;&nbsp;&nbsp; General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; All Bonus Series missions and their required missions can now be abandoned.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Certain Wampas on Hoth that were preying on lower-level characters have had their level reduced.<br><br><br>&nbsp;&nbsp;&nbsp; Missions<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Imperial<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Pressure Points: The Lerantha Lurker no longer engages players in combat before completing its spawn sequence.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Geroya be Haran: Objectives related to this mission now glow when selected.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; In Cold Blood: Enemies that use Armor Piercing Cell during this mission no longer each stack a debuff on the player.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Shadow Spawn: The Sith Spawn no longer knocks players down for longer than intended.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Thuggish Behavior: Corrected an issue that could cause the player to remain stuck in combat during this mission. The required kills to complete this mission have been reduced.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Republic<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Climbing the Ladder: A conversation related to this mission no longer ends prematurely.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Droid Clean Up: Corrected an issue that caused the bonus mission to persist in the player’s mission log.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Summit: The difficulty of the encounter with Sidone has been reduced.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Vivicar Awaits: Lowered the amount of enemies that attack the player during the step “Find a Way Past the Force Field.”<br><br><br>&nbsp;&nbsp;&nbsp; NPCs<br><br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bug Fixes<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Jilcoln Cadera’s abilities now correctly take into account whether a player is immune from knockbacks.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The “Primal Destroyer” World Boss on Belsavis is now “Overwhelming” as intended.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The World Boss “The First” on Dromund Kaas no longer inhibits Bounty Hunter’s Rapid Shots, and Imperial Agents will no longer be knocked out of cover during combat with it.<br><br>PvP<br><br><br>&nbsp;&nbsp;&nbsp; General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The shuttle room in Dorn Base Command Center on Hoth is no longer considered contested territory.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ka on Voss is now a PvP Sanctuary.<br><br><br>&nbsp;&nbsp;&nbsp; Warzones<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Level 50 players now participate in their own Warzone bracket and will not be matched with lower-level players.<br><br><br>&nbsp;&nbsp;&nbsp; Ilum<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The daily and weekly mission objectives in Ilum now require defeating enemy players and/or collecting armaments from the center objective.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Players now gain increased Valor from player kills in Ilum.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Players now gain increased bonus Valor for kills based on the number of objectives controlled by their faction.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Increased bonus Valor is now granted for player kills when defending an objective your faction owns.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A notification is now displayed when a player gains Valor.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Three new respawn points have been added for each faction.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Companions are now restricted from the PvP objective area on Ilum.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Notifications are now displayed when enemy players are close to an objective.<br><br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; General<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The scoreboard value for “Highest Protection Per Single Life” now functions correctly.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Players who have left a Warzone can no longer receive an MVP vote from teammates.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Your PvP status will now be toggled automatically upon leaving a PvP region.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Additional feedback is now provided when a player attempts to toggle their PvP flag.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Bolster tooltip now more accurately represents the buff’s effects.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Huttball<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected a rare issue that could cause the Frogdogs to be declared the winner in a 0-0 match even if the Rotworms held the ball last.<br><br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Ilum<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Mountable turrets in Ilum no longer deal damage to targets behind them or outside their range.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Turrets no longer immediately dismount the player after use.<br><br><br>UI<br><br><br>&nbsp;&nbsp;&nbsp; Maps<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed a bug that prevented the minimap title from displaying when loading into the game or refreshing the UI.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue that caused some mapnotes to disappear from the minimap when other mapnotes were updated.<br><br><br>&nbsp;&nbsp;&nbsp; Items<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Item hyperlinks now display stats for crafted research items properly.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Item hyperlinks no longer display erroneous additional information relating to schematics when examined.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Attempting to place a non-mission item into the mission inventory now displays an error message.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Dragging equipment onto the character paper doll no longer prompts an item deletion notice. Items dragged to the paper doll are now equipped if possible.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Item set bonuses now appear on the tooltip when viewing an item on a vendor.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Items that can be modified now display with the correct loot color in the loot roll window.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Comparative tooltips now correctly display stat differences when mousing over items in the Crew Skills window.<br><br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed the tooltip display for ability cooldowns over one hour in length.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The interface for splitting stacks of items now displays correctly.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Servers that are online now always display on top of servers that are offline in the Server Select screen.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected a typographical error in the “Additional Commands” context menu option.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Players nearby a player who achieves a new Legacy level no longer receive the Legacy level-up notification.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Legacy name display preferences now persist when travelling between planets.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A new confirmation dialogue now appears when submitting spam reports in game.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Sorting now works correctly in the Guilds tab.<br><br><br><br>Miscellaneous Bug Fixes<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The owner of a holocall conversation is no longer shown in the last frame of the cinematic.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The spacebar button is now recognized when a player presses it to progress after a loading screen even if the spacebar button has been re-bound.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Additional issues that could impact performance on Taris have been addressed.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Vanity pets can no longer be considered targets for any abilities.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue that could cause some preferences to reset to defaults upon area transitions.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; An Aim Datacron on Ilum is now accessible and no longer repeats its initial cinematic once used.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; A Datacron on Coruscant is no longer blocked by unintentional collision.<br><br>]]></description>
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      <title>DCUO</title>
      <link>http://www.borninchaos.com/discussion/59/dcuo</link>
      <pubDate>Fri, 30 Dec 2011 18:43:50 -0700</pubDate>
      <dc:creator>Harry</dc:creator>
      <guid isPermaLink="false">59@/discussions</guid>
      <description><![CDATA[Since I got the itch and SWTOR isnt working for me I fired up DCUO. &nbsp;The deleted my old toons, there are only 2 servers now, PVP and PVE and with the FTP you can only create two characters but you can opt to pay which gives you the ability to create more than 2. &nbsp;Im not sure what other benefits you get from paying. &nbsp;]]></description>
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      <title>1.0.2 Patch Notes (January 4, 2011)</title>
      <link>http://www.borninchaos.com/discussion/63/1-0-2-patch-notes-january-4-2011</link>
      <pubDate>Wed, 04 Jan 2012 13:13:03 -0700</pubDate>
      <dc:creator>Jay</dc:creator>
      <guid isPermaLink="false">63@/discussions</guid>
      <description><![CDATA[<a href="http://www.swtor.com/patchnotes" target="_blank" rel="nofollow">http://www.swtor.com/patchnotes</a><br><br><br>1.0.2 Patch Notes 1/4/2012<br><br>General<br><br>&nbsp;&nbsp;&nbsp; Guilds that are currently leaderless will have an Officer chosen and promoted to Guild Leader.<br><br><br><br>Classes and Combat<br><br><br>&nbsp;&nbsp;&nbsp; Sith Inquisitor<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Darth title is now properly granted to Sith Inquisitors.<br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue that could prevent players from taking cover when targeting large NPCs.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed a bug that caused some abilities with activation times to be interrupted when used from cover.<br><br><br><br>Crew Skills<br><br><br>&nbsp;&nbsp;&nbsp; Gathering<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Removed some high-level harvesting nodes from Tatooine, Corellia, and Ilum.<br><br><br><br>Flashpoints and Operations<br><br><br>&nbsp;&nbsp;&nbsp; Flashpoints<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Cademimu<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; General Ortol can no longer be pulled out of his room.<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Maelstrom Prison<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue that could cause Kilran to behave incorrectly when defeated in cover.<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Taral V<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; General Edikar now has the correct loot in Hard Mode and no longer enrages in Normal Mode.<br><br>&nbsp;&nbsp;&nbsp; Operations<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Eternity Vault<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Gharj can no longer be pulled out of his encounter room.<br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed an issue that could cause choosing Nightmare Mode to not set enemies to Nightmare difficulty.<br><br><br><br>Items<br><br><br>&nbsp;&nbsp;&nbsp; General<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PvP lockboxes now cost 70 commendations, contain more consumables, and always contain an item.<br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected several PvP items that were Bind on Equip. They are now Bind on Pickup.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; PvP vendors on Capital Planets now offer the correct PvP items.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Commendations received via in-game mail are now correctly added to the Currency tab.<br><br><br><br>Missions and NPCs<br><br><br>&nbsp;&nbsp;&nbsp; Missions<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Imperial<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Number One with a Bullet: Players who choose dark side options now correctly receive the mission First Strike after completing this mission.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; First Strike: Players who did not receive this mission will now receive it upon entering their personal starships.<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Republic<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Death Cloud: Players can now complete the "Toxic Waste" bonus objective regardless of how quickly they complete this mission.<br><br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Bug Fixes<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected mission steps on several planets that could cause client instability.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed issues with some missions that could prevent pending rewards from being accepted.<br><br><br><br>Space Combat<br><br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Fixed an issue that caused a client crash if a space station was destroyed in Space Combat.<br><br><br><br>UI<br><br><br>&nbsp;&nbsp;&nbsp; Maps<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Group members no longer appear on all planets on the Galaxy Map.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected an issue that could cause map notes to disappear after logging out and back into the game.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Corrected some map notes that referenced the incorrect map.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Updated map notes for "travel to planet" steps in class missions on Nar Shaddaa, Hoth, and Belsavis to indicate the planet's space station.<br><br>&nbsp;&nbsp;&nbsp; Bug Fixes<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; Group members outside of a player's phase are no longer prompted to roll on items.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The In-Game Customer Service Portal no longer appears to hang while the "updating" message is displayed.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The Guild interface now properly displays the guild member list when it is sorted.<br>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; The "Show Sith Corruption" option no longer toggles off when transitioning between areas.<br><br><br>Miscellaneous Bug Fixes<br><br>&nbsp;&nbsp;&nbsp; Taxi rides are no longer occasionally interrupted, causing the player to be dropped from the taxi.<br>&nbsp;&nbsp;&nbsp; Using the /dismiss command now correctly dismisses a vanity pet.<br>&nbsp;&nbsp;&nbsp; Corrected some issues that could cause players to become stuck on the loading screen when logging into a character.<br>&nbsp;&nbsp;&nbsp; Players can now use emotes while riding a vehicle.<br>&nbsp;&nbsp;&nbsp; Fixed a bug that prevented some text-only mail messages from being received.<br>&nbsp;&nbsp;&nbsp; Graphics preferences in settings files are now consistent with actual settings in use.<br>&nbsp;&nbsp;&nbsp; Being in Do Not Disturb mode no longer prevents characters from being logged out for being away.<br>&nbsp;&nbsp;&nbsp; Corrected an issue that caused poor performance on some machines in indoor areas with shadows enabled.<br>&nbsp;&nbsp;&nbsp; Fixed an issue that could prevent players from being logged out for inactivity.<br><br>]]></description>
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